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TCGNorth America · TCG English previewsCARD REVEAL

Angelechy unveils seven cards for its endgame

Two Synchros and five Spells/Traps expand the chessboard. English preview images and effect breakdowns for BETB-EN090 through EN096.

Fan art of Tour Guide presenting cards with an excited Kuriboh behind her
Announced
September 22, 2026
Time not provided by the source
Release date
October 9, 2026
Beyond the Brave · North American launch
In this reveal
7 new cards
One announcement, one page
Reading the cards

Official English previews are shown with our own effect breakdowns. These summaries are not verbatim card text; open each original image for the exact wording. TCG imports are labeled separately from new cards.

Browse all 7 cards in this reveal Jump to a card
Card © Studio Dice / SHUEISHA, TV TOKYO, KONAMI · English preview via YGOrganization
BETB-EN090NEW CARD

Angelechy Castellan

Level 7 LIGHT Fairy/Synchro/Effect · ATK 2000 / DEF 2500 · Materials: 1 Tuner + 1+ non-Tuners
Official English name / text available

Effect breakdown

Once per turn, target and banish either an opposing monster in an adjacent column or an opposing Spell/Trap Zone card two columns away. A separate once-per-turn effect sends an Angelechy card from Deck to GY when Castellan becomes a Continuous Spell. In that role, it restricts each player to one activation in each Chain.

Original reveal
Card © Studio Dice / SHUEISHA, TV TOKYO, KONAMI · English preview via YGOrganization
BETB-EN091NEW CARD

Angelechy Seneschal

Level 10 DARK Fairy/Synchro/Effect · ATK 3000 / DEF 0 · Materials: 1 Tuner + 1+ non-Tuners
Official English name / text available

Effect breakdown

Its Special Summon triggers a mandatory effect allowing each player to summon a Fairy Synchro from their Extra Deck with negated effects. Seneschal and those summoned monsters cannot become Xyz/Link material and return to the Extra Deck when they leave. If an Angelechy monster attacks Seneschal, it negates that attack and transfers Seneschal to the opponent. Each effect is once per turn.

Original reveal
Card © Studio Dice / SHUEISHA, TV TOKYO, KONAMI · English preview via YGOrganization
BETB-EN092NEW CARD

Angelechy Strategy Score

Normal Spell
Official English name / text available

Effect breakdown

Search an Angelechy Spell/Trap other than Strategy Score. After resolution, only LIGHT/DARK Synchros can be summoned from your Extra Deck that turn. On a later turn, banish Score from your GY to return an Angelechy Monster Card you own from your Spell & Trap Zone to the Extra Deck, then optionally summon it. Both effects are once per turn.

Original reveal
Card © Studio Dice / SHUEISHA, TV TOKYO, KONAMI · English preview via YGOrganization
BETB-EN093NEW CARD

Angelechy Brilliant Move

Normal Spell
Official English name / text available

Effect breakdown

Return an Angelechy Monster Card you own from your Spell & Trap Zone to the Extra Deck, then optionally summon it. Its other effect banishes Move from your GY and sends an Angelechy card from your hand or face-up field to the GY to summon an Angelechy monster from the Extra Deck. Each effect is once per turn.

Original reveal
Card © Studio Dice / SHUEISHA, TV TOKYO, KONAMI · English preview via YGOrganization
BETB-EN094NEW CARD

Angelechy Opposition

Normal Spell
Official English name / text available

Effect breakdown

Choose two Angelechy monsters in your Extra Deck whose names differ from your Spell & Trap Zone cards. Summon one to an opposing Main Monster Zone and place the other in your back row as a Continuous Spell. From the GY, banish Opposition to recycle up to five other Angelechy cards from your GY/banishment. In a turn you activate this Spell, only LIGHT/DARK Synchros can be summoned from your Extra Deck. Only one Opposition may be activated per turn.

Original reveal
Card © Studio Dice / SHUEISHA, TV TOKYO, KONAMI · English preview via YGOrganization
BETB-EN095NEW CARD

Angelechy Endgame Problem

Field Spell
Official English name / text available

Effect breakdown

Gains cumulative effects as Angelechy Monster Cards fill your Spell & Trap Zone: 1+: Once during each opposing Standby Phase, draw one card. 2+: You choose the zones for your opponent’s Special Summons. 3+: Once each turn, activate an Angelechy Trap on the turn you Set it. 4+: Once each turn, banish the monster or monsters your opponent just Special Summoned, except during the Damage Step. 5: Once each turn, summon an Angelechy monster from your Extra Deck.

Original reveal
Card © Studio Dice / SHUEISHA, TV TOKYO, KONAMI · English preview via YGOrganization
BETB-EN096NEW CARD

Angelechy Verdict

Normal Trap
Official English name / text available

Effect breakdown

Counts Angelechy Monster Cards across the field: with one to four, negate one opposing face-up card’s effects; with five or more, banish the opponent’s entire field. Its GY effect banishes Verdict, sends an Angelechy card from your hand or face-up field to the GY, then optionally places an Extra Deck Angelechy in your Spell & Trap Zone as a Continuous Spell with a name different from cards already there. Each effect is once per turn.

Original reveal
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Sources & verification

01Announcement / reveal coverage02Angelechy Castellan · original card preview03Angelechy Seneschal · original card preview04Angelechy Strategy Score · original card preview05Angelechy Brilliant Move · original card preview06Angelechy Opposition · original card preview07Angelechy Endgame Problem · original card preview08Angelechy Verdict · original card preview09Konami · North American release October 910Konami · European release October 8

Original card artwork and Japanese previews belong to their credited owners. Preview information can change before release.

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